Posts

Aesthetico Ultimate Designer - A Python Turtle Program

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In the last post on my previous work, I tried to use a program I made in my Python class. It used the Turtle module to make lines. However, it seems that I forgot to save the code for that (and I didn't have a Repl account back then). So I just put something else up instead.  Over December, I've tried to remake that program I once made before on REPL . This is the best thing I could recreate, since I did not have anything to build upon other than the memory of it.  It's a simple program. It will ask which direction and degree the line should turn to. It then asks what type of line to make, and then it creates the line. You can continue on and create more lines, or simply end it.  I tried to keep up this somewhat professional and Aesthetic look back when I first made it long ago. I used colours from an Aesthetic colour pallet, and I had every word between dashes. I will say, it somewhat looks cool.   I will say, however, that this remake is n...

A New Update: What I'm Doing Now

It seems that creating this blog just before a major winter break was not a good idea. I just got distracted in more prioritized things and more interesting things. Hence, this page has nearly been inactive for a month. But that doesn't mean that I'm leaving this. I still have interest here. I just need to make this work as interesting as when I first started it, which means some changes. The first thing is that I will probably not work on the idle clicker anymore. I didn't find anything more interesting to add onto something like that. It will be left on my Github, but don't expect any updates. I will start to work on other things instead. I will be doing things in both Javascript along with other stuff, such as Python, HTML5 or even Scratch. Most of these will probably be one-off creations, but I may make further enhancement to some. The idea of doing some stuff in Unity or another engine has been interesting, but so far don't expect anything that deals with o...

Previous Works - A Loop Drawing

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Unfortunately, I did not get much done over the past few days. My houses wi-fi was performing too badly to work, was down for some days, and I had to study for semester exams. However, I've also been spending too much time on strategy games recently. Thereby, I will be showing another previous work . This is a Python program I made this year for a class I took. The main program is not much more than the turtle designing. I got quite interested in making circles, which could be seen.The name Droopy doesn't have much story to it. During the time I was making this, I was listening to music by C418. Three of his songs refer to a "Droopy," which is where I got the name from. The next post will definately be about the idle game with advancements I made in there. After that, I may put that program on the backburner and do something else.

Analysis - Unforgotten Realms

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I intend for there to be little talking about video games on this blog other than what I make and what influences me in game design. However, I do want to talk about this game at the moment and analyse it. Sure, I may be a very small blog right now, and that anything I say here will probably never impact the game development or its popularity. Yet, I feel that it is worth discussing the good, bad, and ugly of some games to learn from them. Thereby, I want to talk about URealms for analysis. I've been viewing the creator, Robert Moran (A.K.A. BruceWillakers or OldManWillakers  on youtube), for a long time, back to when he was making Youtube videos of minigames in Minecraft. He made some interesting stuff in Minecraft, such as an assault-type game called Dwarves Vs. Zombies. As the title implies a group of players as Dwarves must defend against players that are zombies. He had himself (as OldManWillakers) be a playable character in the game for a single Dwarf player each game. ...

Version 2:The Not-So Barebones Clicker

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I was originally going to make this post tomorrow, but due to events I am doing it today when I can. As seen, I have updated the Barebones Clicker to become a Not-So Barebones Clicker. This is now more than just a button and a counter. As you can see, one of the big changes was generators. There are currently three of them. These are not really made to be fair though, as I'm pretty sure some are way more efficiant than others, but I wasn't really concerned with that.An interesting part about the generators is that if you try to buy them and you don't got the money, a message will appear for a few seconds telling you that you can't afford it. Another big change included was the save. This is not a good save, as it just relies on cookies. Yet, you can refesh the page, and the numbers will still be there (given that one saves and loads). This took hours to code, specifically to make functional. I went to Dhmstark again along with stackexchange for coding help. S...

Previous Works - A Forge Simulator

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I do not have that much time to work on the project, as simple as it is, since school has started up again. I didn't want much time between post, so I decided that I will talk about somes things I did in the past when I don't have much to say about what I'm currently working on. Today I will show my forging simulator I made in python . This is a program I made for a school project, specifically the last one for a class on python (which, from the image, was only a while ago). I tried to show off much of what I learnt over the class. As you can see, the program has multiple steps. First, one has to choose whether to start up the forge or not (with choosing to not ending the program). After that, one has to choose one of the four metals. When the metal is chosen, one must then change the forge temperature to be in working range of the metal (I cannot guarantee the accuracy of temperatures. I just pulled the numbers from a website). Once you got the temperature in range, ...

Game Development - A barebones idle game

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I like to show progress on what I'm making. As said in the prior post, I might possibly make a idle game. As seen in the image above, I was writing down the function of things and actions in idle games like Cookie Clicker and AdVenture Capitalist. I am sorry if it is hard to read, I am not good a writing, though I find it to better write down thoughts rather than to type them out. During Thanksgiving Day I encoded a simple idle game: the barebones clicker. The first one I made has nothing but a button, a number of currency one has. I used HTML5 and JavaScript for this. This unfortunately took longer than I thought. I had to figure out how to update text on a page with JavaScript. I figured it out through looking at some incremental tutorials by David Holley , the person who made CivClicker.  Currently, I am working to advance what I made. I added currency generators to the game, though they have issues. As I am sticking to the minimum, there will likely be no...